How to Create a Car Racing Game in Scratch – Part 2 – Step-by-Step Coding

Scratch Game

Introduction – Car Racing Game in Scratch

Welcome to your ultimate guide on how to make a car racing game in Scratch—a step‑by‑step tutorial. This blog covers everything from setting up moving buildings and road stripes to coding car controls, collision detection, and opponent logic—based on Kodex Academy's engaging video tutorial.

You'll learn Scratch game development techniques, see actual code blocks, and discover enhancements like particle effects, lap counters, and level systems to elevate your game further.

What You Will Learn:

This comprehensive guide teaches you how to:

  • ✔ Set up moving buildings and road stripes for realistic racing
  • ✔ Code car controls with tilt animations
  • ✔ Implement collision detection and life management
  • ✔ Add opponent cars with dynamic behavior
  • ✔ Create score systems and game over conditions
  • ✔ Add visual effects, sound, and enhancements

This project is perfect for intermediate Scratch users who want to learn advanced game development concepts.

Recap: Part 1 – Building the Foundation of Your Car Racing Game

In the first part of this tutorial, we laid the groundwork for our car racing game by focusing on the following key elements:

1. Setting Up the Game Environment

  • Creating a New Project: We began by opening Scratch and starting a new project.
  • Deleting the Default Sprite: The default Scratch Cat sprite was removed to make space for our custom sprites.
  • Adding a Racing Track Backdrop: A backdrop resembling a racing track was selected to set the scene for our game.
  • Preparing the Stage: We ensured the stage was ready for the game to begin.

2. Designing the Player's Car

  • Choosing a Car Sprite: A suitable car sprite was selected to represent the player's vehicle.
  • Resizing the Car: The car's size was adjusted to fit proportionally within the game environment.
  • Positioning the Car: The car was placed at the starting position on the track.

3. Implementing Basic Car Controls

  • Programming Movement: We added scripts to allow the car to move forward when the space key is pressed.
  • Setting Initial Position: The car's position was set to the starting coordinates when the green flag is clicked.

4. Adding Game Interactions

  • Handling Collisions: We programmed the car to return to the starting point if it touches the green area (track).
  • Winning Condition: A condition was added to detect if the car touches the blue finishing line, displaying a "You Won!" message and stopping all scripts.

5. Understanding Scratch Programming Concepts

  • Event-Driven Programming: We learned how to use events like "when green flag clicked" and "when space key pressed" to trigger actions.
  • Motion Blocks: We utilized motion blocks to control the car's movement and positioning.
  • Control Blocks: We employed control blocks like "if…then" to create conditional behaviors.
  • Sensing Blocks: We used sensing blocks to detect interactions, such as touching specific colors.

By the end of Part 1, we had a basic car racing game where the player can control the car's movement and interact with the game environment. This foundation sets the stage for adding more complex features in the subsequent parts of the tutorial.

Part 2 – Step‑by‑Step Scratch Coding

Step 1: Preparing the Screen and Backdrop for the Racing Track

Start by setting up the backdrop and lighting effects for your racing track to create a racing atmosphere.

  • Select the Stage and add your track backdrop.
  • Add light sprites if needed to simulate lighting.
  • Code the stage to start the game cleanly:
when green flag clicked
switch backdrop to [racing track v]
set [score v] to [0]

This code resets the score and sets the starting backdrop.

Step 2: Coding Moving Buildings for a Realistic Racing Track

To simulate motion, the buildings on the sides should move downward continuously, creating the illusion that the player's car is driving forward.

Coding Moving Buildings:

For each building sprite, add:

when green flag clicked
go to x: (-190) y: 180
forever
  change y by ( - (speed) )
  if y < -135 then
    go to x: (-190) y: 180
    next costume
  end
end

Explanation: The building moves downward by a variable `speed`. Once it moves off-screen, it resets to the top and changes its costume to simulate a new building.

Enhancement: Add multiple costumes with different building images to avoid repetition. Duplicate this script for the right-side building, adjusting the `x` position accordingly.

Step 3: Creating Animated Road Stripes Using Clones

The white stripes in the middle of the track add realism. Using clones allows the stripes to appear multiple times and move continuously.

Code for Road Stripe Sprite:

when green flag clicked
go to x: 0 y: 180
repeat 3
  create clone of [myself v]
  wait 1 seconds
end
hide

when I start as a clone
show
forever
  change y by ( - (speed) )
  if y < -180 then
    go to x: 0 y: 180
  end
end

Explanation: Clones are created repeatedly with delays, each moving down and resetting to the top to simulate road movement.

Enhancement: Adjust timing and number of clones for smoother animation. Change the stripe length or spacing for different road styles.

Step 4: Designing and Programming the Racing Car Controls

Your car needs to move left, right, forward, and backward in response to arrow keys, with smooth animations for turns.

Adding Car Tilt Costumes:

  • Duplicate your car sprite's costume.
  • Tilt one to the right, label it "right."
  • Tilt the other to the left, label it "left."

Coding Car Movement:

when green flag clicked
go to x: 0 y: -120
show
go to front layer

forever
  switch costume to [normal v]

  if then
    change x by 7
    switch costume to [right v]
  end

  if then
    change x by -7
    switch costume to [left v]
  end

  if then
    change y by 7
  end

  if then
    change y by -7
  end
end

Step 5: Adding Visual Effects and Collision Detection

To make gameplay challenging, detect collisions with opponent cars and track boundaries, reducing lives when the player crashes.

Collision Detection & Life Reduction:

forever
  if or then
    broadcast [Affected v]
  end
end

when I receive [Affected v]
go to x: 0 y: -120
change [Life v] by -1

repeat 2
  hide
  wait 0.1 seconds
  show
  wait 0.1 seconds
end

Explanation: When the car hits an obstacle or gray boundary, it blinks and loses a life.

Step 6: Implementing Opponent Car Logic for Dynamic Gameplay

Opponent cars should appear randomly on the track and move downward, increasing difficulty.

Opponent Car Script:

when green flag clicked
set [speed v] to 0
go to x: (pick random -70 to 70) y: 180
show

forever
  change y by ( - (speed) )
  if y < -135 then
    hide
    wait (pick random 1 to 3) seconds
    go to x: (pick random -70 to 70) y: 180
    show
  end
end

Explanation: The opponent car randomly appears at the top, moves down, hides when off-screen, waits, then reappears at a new random position.

Step 7: Managing Lives, Scores, and Game Over Conditions

Keep track of the player's score and lives to provide a rewarding challenge and clear game-ending conditions.

Score and Life Management:

when green flag clicked
set [score v] to 0
set [Life v] to 3

forever
  wait 1 second
  change [score v] by 1

  if <(score) = 50> then
    broadcast [You Did It v]
  end

  if <(Life) = 0> then
    broadcast [Game Over v]
    stop [all v]
  end
end

Step 8: Enhancing Your Game with Costume Changes and Animation

Add polish by making the car blink on impact, adding smooth animations for building movement, and adding sound effects for collisions or milestones.

Example: Car Blink Effect on Collision

when I receive [Affected v]
repeat 5
  hide
  wait 0.1 seconds
  show
  wait 0.1 seconds
end

Sound Enhancement: Add sounds using Scratch's sound blocks for collisions or when reaching milestones:

when I receive [You Did It v]
play sound [Victory v]

Step 9: Creating a Winning Backdrop and Game Completion Event

Celebrate the player's success with a "You Did It" backdrop and stop all gameplay when they reach the winning score.

when I receive [You Did It v]
switch backdrop to [You Did It v]
stop [all v]

Bonus: Tips for Improving Your Scratch Racing Game

  • Add Levels: Increase speed or opponent count as the player's score increases.
  • Add Power-ups: Include sprites that give bonus points or extra life.
  • Timer: Add a timer challenge to complete the race.
  • Sound Effects & Music: Use Scratch's sound library to add excitement.
  • Mobile Controls: Add touch or mouse controls for better accessibility.
  • Multiple Opponents: Add more opponent cars with different speeds and behaviors.

Scratch Game Development Best Practices for Beginners

  • Use Variables Wisely: For scores, speed, and lives.
  • Organize Your Code: Use comments and group scripts by function.
  • Test Frequently: Run your game often to catch bugs early.
  • Reuse Code: Clone and duplicate sprites to save time.
  • Keep It Simple: Start small and add features incrementally.

Conclusion

Congratulations! You've built a dynamic and engaging car racing game in Scratch, learning key programming concepts like event handling, cloning, collision detection, and animations. From setting up your game environment to coding moving buildings, animating the road, designing car controls, and managing game-play logic, you now have a solid foundation to create even more advanced Scratch projects.

Call to Action

  1. Don't forget to check out the full video tutorial by Kodex Academy:
  2. Watch the complete Car Racing Game in Scratch video tutorial:
  3. Like, comment & share the video
  4. Visit kodexacademy.com
  5. Subscribe to the Kodex Academy YouTube channel for deeper Scratch content.

Happy coding with Kodex Academy! 🚀

Learn More with Kodex Academy

At Kodex Academy, we're passionate about helping students learn coding in creative ways. This project teaches more than Scratch—it empowers young minds to build tools that work in the real world.

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