How to Make a Game in Scratch | Snake Game in Scratch | Step-by-Step Game Coding
Scratch Game
Introduction: Make Snake Game in Scratch
Creating games in Scratch is a fun way for beginners and kids to learn programming, logic, creativity, and design. A Snake Game is a classic project that introduces many essential concepts like variables, motion, control blocks, sensing, clones, and event handling.
What You Will Learn:
This comprehensive guide teaches you how to:
- ✓ Create variables for score, speed, and clones
- ✓ Program snake movement with arrow keys
- ✓ Detect collisions with food and edges
- ✓ Implement win and game over conditions
- ✓ Add sound effects and background music
- ✓ Create clones for trail effects
- ✓ Add enhancements like growing tails and wrap-around edges
Watch the Full YouTube Tutorial Here:
How to Make a Game in Scratch | Snake Game in Scratch | Step-by-Step Game Coding | Kodex Academy
Game Overview
Here's what the final game does:
- You control a snake sprite using arrow keys
- A strawberry (food) appears randomly on the stage
- When the snake catches the strawberry, score increases and speed rises
- If the snake touches the screen edge, game over
- If score reaches 5, you win
- "You Win" and "Game Over" sprites appear when conditions are met
- Background music plays throughout the game
Why "Snake Game" is Great for Scratch Beginners
Some of the reasons this project is ideal:
- • It teaches Scratch variables tutorial (score, speed, clone count) in action.
- • You use motion and control blocks to move the snake around.
- • You'll work with scratch tutorial game paradigms: sprites, backdrops, events.
- • It's simple enough for kids, but has room for enhancements.
- • It combines programming & animation (trail of clones, sprite movement).
How to Make a Snake Game in Scratch: Step-by-Step Game Coding
Step 1: Start a New Project & Setup Backdrop & Sprites
- New Project: In Scratch, click Create to start a fresh project.
- Delete Default Sprite: Remove the cat unless you want to customize it.
- Backdrop: Choose a backdrop or paint your own. Keep it clean so collisions and edges are visible.
- Snake Sprite (Head): Pick or paint a sprite (square or circle). Name it "Snake" or "Head". Set size appropriately.
- Food Sprite: Create or pick a sprite for food (e.g. strawberry, apple). Name it "Food" or "Strawberry".
- Win / Game Over Sprites: Create two sprites saying "You Win" and "Game Over". Hide them initially.
Step 2: Create Variables
Make these variables (for all sprites):
Score— to track how many food items eaten.Speed— to control how fast the snake moves.- (Optional)
CloneCountor justClone— if using clones for tail effects.
Step 3: Snake Movement Logic (Motion & Control Blocks)
This handles moving the snake head via arrow keys, and continuous movement.
Script in Snake Sprite:
go to x: (0) y: (0)
set [Speed v] to (4)
set [Score v] to (0)
forever
move (Speed) steps
if
point in direction (0)
end
if
point in direction (180)
end
if
point in direction (90)
end
if
point in direction (-90)
end
end
Explanation:
when green flag clickedstarts the game.foreverloop makes the motion continuous.move (Speed) stepsmoves the snake.- Arrow-key pressed sensing blocks change the direction.
Step 4: Food Behaviour
Make the food appear randomly, and when the snake touches it, perform actions.
Script in Food Sprite:
go to random position
forever
if
change [Score v] by (1)
change [Speed v] by (0.2)
go to random position
end
end
Explanation:
go to random positionplaces the food randomly.touching [Snake]detects when snake eats the food.- Update variables as needed (score, speed).
Step 5: Win and Game Over Conditions
Game Over (if snake hits edge):
In the Snake sprite script:
forever
if
broadcast [GameOver v]
stop [all]
end
end
Win condition (if score reaches certain number):
forever
if <(Score) = (5)> then
broadcast [YouWin v]
stop [all]
end
end
broadcast lets other sprites know what happened.
Step 6: Show / Hide Win & Game Over Sprites
In the "Game Over" sprite:
hide
when I receive [GameOver v]
show
go to front layer
In the "You Win" sprite:
hide
when I receive [YouWin v]
show
go to front layer
hide at start ensures they are invisible during gameplay.
Step 7: Optional Trail / Tail or Clone Effects
To make snake leave a trail:
In Snake sprite:
forever
create clone of myself
end
when I start as clone
wait (0.1) seconds
delete this clone
The clones are small copies that disappear after a delay.
Step 8: Sound / Music
forever
start sound [Dance Magic v] until done
end
Use any loop or sound from Scratch's sound library.
Step 9: Reset / Replay Functionality
Create a "Play Again" sprite that broadcasts ResetGame when clicked.
Reset handling:
go to x: (0) y: (0)
set [Score v] to (0)
set [Speed v] to (4)
hide [GameOver sprite]
hide [YouWin sprite]
Enhancements & Extra Features
Once you've got the basic game working, here are some advanced enhancements:
- Snake Tail Body / Growable Tail: Use lists to store positions and make clones follow.
- Self-Collision Detection: Check if head touches body clones.
- Wrap-around Edges: Instead of game over, wrap around.
- Multiple Food Types: Different foods with different effects.
- Difficulty Levels: Choose Easy/Medium/Hard.
- High Score Saving: Remember best score.
- Visual Effects: Change costumes, add colors.
- Sound Effects: Eat sound, game over sound.
- Timer / Survival Mode: Survive as long as possible.
Common Pitfalls & Debugging Tips
- Snake moving backwards: Ensure you don't let the snake reverse instantly.
- Clones causing lag: Too many clones or small wait time can slow Scratch.
- Food appears on snake: Test after positioning if touching snake.
- Game doesn't reset: Ensure all variables are reset properly.
Conclusion: How to Make a Game in Scratch
Creating a Snake Game in Scratch is a fantastic project for beginners. It introduces essential programming concepts like variables, motion, control blocks, sensing, and clones.
By following this step-by-step guide, you not only build a fun game, but also gain solid problem-solving skills and confidence in using Scratch for game development.
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